As expected, there were some noticeable shifts in saturation levels that wouldn’t occur on typical IPS-type panels. When we say ‘kick in’, that makes it sound a lot more abrupt than actually was – the transition between normal FreeSync operation and LFC was entirely seamless. We analysed a broader range of pixel transitions, both using this test but also more broadly by using a range of game titles (including those assessed below). This is typical for a VA model, particularly with this sort of colour gamut (it makes the striping colour more apparent on this test). There were some quirks, but that’s always the case with monitors. G-SYNC models have specific tuning for a wide range or refresh rates and tend to handle this better, whereas FreeSync models are generally just optimised for the upper end. This is a good practical speed for such photographs and highlights both elements of perceived blur nicely. With FreeSync active and the monitor’s refresh rate matching the frame rate of the game, these imperfections were eliminated and things ‘flowed’ much better. It’s really not where you should be aiming to be with a 144Hz monitor. A reasonable degree of detail was still visible here, but not as much as ideally would be. We also did some testing using an Nvidia GTX 1070 and found the image behaviour to be very similar. The OSD controls can be seen to the far left and a K-Slot towards the far right. More detail is revealed you view the monitor from a slight angle. AMD’s recent drivers include Radeon Settings, which makes activation of the technology very simple. Good colour gamut and light matte screen surface help deliver a rich experience, after appropriate tweaking As we almost always observe on FreeSync models, overshoot (inverse ghosting) became more noticeable at reduced frame rates as well. Unless otherwise stated, assume that settings were left at default but with the refresh rate set to 144Hz. There is a ring of LEDs surrounding the stand attachment point, which as explored in the OSD video can have the colour and animation set via the OSD (‘Aura RGB’) or by using the software included with the monitor (‘Aura Sync’). It reacted quite rapidly to changes in scene brightness and dimmed quite effectively for predominantly dark content. You should then ensure that the first slider, ‘AMD FreeSync’, is set to ‘On’. As usual, If you’re running the monitor at 2560 x 1440 and viewing 1920 x 1080 content (for example a video over the internet or a Blu-ray, using movie software) then it is the GPU and software that handles the upscaling. Note that they occur regardless of FreeSync being active and are visible at any refresh rate. It was therefore fairly faint, although intensified at lower refresh rates as we explore in the FreeSync section. No obvious dithering was observed. Colour in games and movies Note that we have no way to accurately measure input lag in the variable refresh rate and frame range environment under which FreeSync is active. Minor graininess to the screen surface (not the ‘smoothest’ matte surface), some ‘black crush’ and ‘VA glow’ as common to the panel type The letters ‘PCM’ are typed out to help highlight any potential text rendering issues related to unusual subpixel structure, whilst the white space more clearly shows the actual subpixel layout alongside a rough indication of screen surface. The lack of a circular pressure mark from the backlight was also nice, which was an issue we had with the AOC and the backlight design it uses. The ASUS supports a variable refresh rate range of 48 – 144Hz. A reasonable degree of detail was still visible here, but not as much as ideally would be. The screen surface was free obvious smeary graininess

The others maintained a very cool white point and a strong blue colour channel, hence did not provide a significant enough blue light output reduction from the monitor to be considered ‘Low Blue Light’ at all. The following video shows how this test appeared from a variety of viewing angles, as well as mixed and dark desktop backgrounds. The letters ‘PCM’ are typed out to help highlight any potential text rendering issues related to unusual subpixel structure, whilst the white space more clearly shows the actual subpixel layout alongside a rough indication of screen surface. This film is also a noteworthy test of colour consistency, with large areas of individual shade filling up large portions of the screen.
On the plus side, the 144Hz refresh rate was combined with very low input lag to help deliver a very responsive feel to the experience. ASUS Ultra-Low Blue Light technology reduces the amount of blue light emitted by the display and features four different filter settings onscreen to suit the task at hand. We will instead be looking at some of the more interesting and useful settings that can be tweaked in the OSD, such as ‘Gamma’ and the ‘Blue Light Filter’. The default is ‘Off, unless application specifies’ which means that VSync will only be active if you enable it within the game itself, if there is such an option. With a 2560 x 1440 (WQHD) resolution and 31.5” screen size, the ASUS XG32VQ yields a pixel density of 93.24 PPI (Pixels Per Inch). Activating the display alignment function gives users three alignment lines on all four corners of the monitor to take the guesswork out of multi-display set-ups, so each monitor lines up perfectly. We cycle through these briefly in the OSD video featured earlier on. Overall we found the monitor perfectly decent for watching film and TV content at a range of frame rates (including as high as 60fps on Netflix and YouTube), but individual sensitivity to the aforementioned weaknesses does vary. This is due to the gamma now averaging ‘2.7’, which like the colour temperature is way off any common target. Negatives Nor did these titles expose any obvious weaknesses. It’s also worth mentioning other parts of the ‘package’, as this is a ROG Strix product that is proud of its gaming heritage.

It’s really not where you should be aiming to be with a 144Hz monitor. It wasn’t as extensive or widespread as we’ve seen on some other VA models recently, such as the Philips BDM4037UW or AOC Q3279VWF. That’s got nothing to do with the monitor itself – there is a little bit of softening to the image compared to viewing such content on a native Full HD monitor, but it’s not extreme and shouldn’t bother most users. These problematic transitions were not particularly common on Battlefield 1, but were still found here and there in various situations. These settings can also be easily accessed via the OSD menu. We measured 2529:1 under our ‘Test Settings’, which is pleasing and exceeds the 2150:1 we measured on our, The monitor uses DC (Direct Current) to dim the backlight and, Whilst observing a black screen in a dark room we observed. We take a look at the overall performance in our usual gauntlet of tests and see how this model stacks up. The colour gamut shown here is very similar to that of the AOC AG322QCX and, at least according to the measurements from our Spyder5ELITE, seems similar to Samsung’s Quantum Dot solutions seen on the likes of the C27HG70 and C32HG70. However; there were some pixel transitions which were significantly slower than optimal. Not everybody will notice or be bothered by these, even at lower refresh rates. It gave exactly the sort of ‘connected feel’ you’d hope for from a low latency 144Hz monitor running at a high frame rate. After some fiddling about in the OSD, we were left with an image that was nicely balanced and had a good vivid look overall. This is caused by the ‘black crush’ phenomenon mentioned earlier, typical on VA models and related to their gamma behaviour. AMD LFC (Low Framerate Compensation) is also supported by this model, which means that the refresh rate will stick to multiples of the frame rate where it falls below the 48Hz (48fps) floor of operation for FreeSync. As is always the case with VA models, responsiveness was a mixed bag. For the dark background you can see a purple and silver ‘VA glow’ which blooms out from more extreme angles, as noted earlier. Sensitivity to this sort of thing varies, but it’s something we find rather jarring and noticeable even at these relatively high triple-digit frame rates. You can see this as a sort of ‘glow’ behind the object, although it’s not particularly strong in these examples. The monitor dynamically adjusts its refresh rate so that it matches the frame rate being outputted by the GPU, where possible. It’s important to note, though, that at such low frame rates the ‘connected feel’ was really quite abysmal and the levels of perceived blur considerably higher than we’d like. ROG Strix XG32VQ is a 32-inch QHD curved monitor with an astonishing 144Hz refresh rate and Adaptive-Sync (FreeSync™) for an extremely fluid gameplay without tearing and stuttering. Using settings we were happy to use on our Radeon R9 290 (i.e. All rows of the test were examined, which includes a dark (top), medium (middle) and light (bottom) background shade. The green block appeared lime green throughout, with a touch of extra yellowing at the bottom. A degree of detail was lost in dark areas due to ‘black crush’, whereby the darkest shades blend into one another as a sort of dark mass. For those whom don’t have an archaic piece of technology called a disc drive to install the included software, it can instead be downloaded here. G-SYNC models have specific tuning for a wide range or refresh rates and tend to handle this better, whereas FreeSync models are generally just optimised for the upper end. It occurred during certain medium and lighter transitions whereby the trailing appeared a bit brighter than either the background or object colour. There is a list of GPUs which support the technology, The ASUS supports a variable refresh rate range of. The image below gives a rough idea of how text looked from a normal viewing position.

The Asus ROG Strix XG32VQ's wickedly curved 31.5-inch panel, zippy refresh rate, and FreeSync support, taken together, make this mega-display worth consideration as a serious gaming … A higher value indicates greater deviation from the 6500K (D65) daylight white point target than lower values. Results are show in the table below. If you’re sitting some distance from the monitor, beyond arm’s length perhaps, the imperfections in the interpolation process aren’t all that obvious. ROG Strix XG32VQ features a stand that’s ergonomically designed to offer extensive swivel, tilt, and height adjustment — so you can always attain the ideal viewing angle. It’s therefore quite a decent screen to use for games consoles or other devices at 1920 x 1080, as a secondary use. You can also set the brightness to 1 of 3 levels or disable the feature, as we come onto shortly.

Interlace pattern artifacts The images below show the ‘desktop real-estate’ and multi-tasking potential offered by the monitor. The maximum luminance was recorded at ‘quadrant 8’ below the centre of the screen (160.2 cd/m²).


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